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<title>sancient's CGPortoflio Gallery</title>
<link>http://sancient.cgsociety.org/gallery/</link>
<description>sancient's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>orcan</title>
	<link>http://sancient.cgsociety.org/gallery/640752</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/268070/268070_1213005266_small.jpg"><br><br>Orkan, orc cave dweller.inspired by lord of the rings orcs.mixed media,used maya as a base mesh, zbrush for bloking in form, sculpting details and painted textures. photoshop post effects and lighting. tryed a paiterly approach with 3d. spent about 3hrs<br />
comments welcome<br />
thanx]]>
	</description>
	<pubDate>Mon, 09 Jun 2008 09:54:31 +0000</pubDate>
	</item>
	<item>
	<title>veratu</title>
	<link>http://sancient.cgsociety.org/gallery/583301</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/268070/268070_1200127790_small.jpg"><br><br>veratu,3d experment, portarit of a demon. inspired by the underworld,i used maya for the base mesh, zbrush for details and texture, and photoshop for post effects. i focused on capturing a demonic stare.<br />
<br />
thanx]]>
	</description>
	<pubDate>Sat, 12 Jan 2008 08:50:20 +0000</pubDate>
	</item>
	<item>
	<title>polar</title>
	<link>http://sancient.cgsociety.org/gallery/576827</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/268070/268070_1198686600_small.jpg"><br><br>portrait of a hi tech soldier, designed for nuklar war fare, to withstand enviromental extreams. used a basic mesh in maya a post texture and effects in photoshop.<br />
inspired by playing crysis.<br />
<br />
thanx<br />
]]>
	</description>
	<pubDate>Wed, 26 Dec 2007 16:30:04 +0000</pubDate>
	</item>
	<item>
	<title>lexan grunt</title>
	<link>http://sancient.cgsociety.org/gallery/547392</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/268070/268070_1191682519_small.jpg"><br><br>lexan grunt, desert san trooper. a experment in 3d and photoshop.aim for a rugged look, using basic 3d render in maya and just applied textures using custom weathered brushes in photoshop.]]>
	</description>
	<pubDate>Sat, 06 Oct 2007 14:55:27 +0000</pubDate>
	</item>
	<item>
	<title>snow drifters</title>
	<link>http://sancient.cgsociety.org/gallery/541940</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/268070/268070_1190270580_small.jpg"><br><br>snow drifters complex nestle high in a snow covered mountains regions, open to drifters seeking refuge. personel practice in photoshop bout 3hrs worth here and there, using a custom dry brush technique.i focused on capturing the concept and the atmosphere with gestral quality.<br />
comments most welcome. <br />
]]>
	</description>
	<pubDate>Thu, 20 Sep 2007 06:43:15 +0000</pubDate>
	</item>
	<item>
	<title>nuke</title>
	<link>http://sancient.cgsociety.org/gallery/543260</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/268070/268070_1190619918_small.jpg"><br><br>nuke,character concept, a rebel snow drifter in a nuklear winter in the distant future. a vagabond in search of life. aim was to evoke a sublime mood and atmosphere and complemnt that with coulour and texture , photoshop painting 3hrs]]>
	</description>
	<pubDate>Mon, 24 Sep 2007 07:45:46 +0000</pubDate>
	</item>
	<item>
	<title>minopolis01</title>
	<link>http://sancient.cgsociety.org/gallery/539999</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/268070/268070_1189782812_small.jpg"><br><br>minopolis, a concept speed painting, depicting  a minning complex in a distant future fusing organic like structures and  technowlogy.using abstract interpretation with custom brushes. The aim was to nail the concept and general feel of the painting rather than focusing on  details .a fun 3hr long   session.<br />
comments most welcome.<br />
peace<br />
<br />
]]>
	</description>
	<pubDate>Fri, 14 Sep 2007 15:14:41 +0000</pubDate>
	</item>
	<item>
	<title>tainted land</title>
	<link>http://sancient.cgsociety.org/gallery/542878</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/268070/268070_1190527948_small.jpg"><br><br>tainted land. a land forged of sin. where a desastrous tsunami devastes the land and the buildings try to escape the disaster. i tryed to convey a emotive sense of devastation with a powerful coulour palettethat balance between warm and cool hue the building structures remain loose and gestral that i think helps the dramatic feel of the image of a sudden impact. done in photoshop and a little bit of painter using custom brushes.]]>
	</description>
	<pubDate>Sun, 23 Sep 2007 06:12:30 +0000</pubDate>
	</item>
	<item>
	<title>arcanina arc</title>
	<link>http://sancient.cgsociety.org/gallery/475949</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/268070/268070_1174314080_small.jpg"><br><br>arcanina arc angel, a speed painting (3rhs, over 2 nights) exploring gestrual qulities of photoshop brushes.<br />
started out as a birdlike creature and formed into a<br />
charcter concept of a armoured  arc angel trooper holding a staff in a redy to battle stance. it could be more developed but thats why im posting.<br />
comments welcome]]>
	</description>
	<pubDate>Mon, 19 Mar 2007 14:21:24 +0000</pubDate>
	</item>
	<item>
	<title>search and destroy</title>
	<link>http://sancient.cgsociety.org/gallery/554566</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/268070/268070_1193406248_small.jpg"><br><br>search and destroy craft, done in photoshop in a few hours, the aim was to dipict a massive craft  in a search and destroy mode . used a lot of rugged custom brushes to add that scorched atmospere.<br />
]]>
	</description>
	<pubDate>Fri, 26 Oct 2007 13:44:13 +0000</pubDate>
	</item>
	<item>
	<title>lero</title>
	<link>http://sancient.cgsociety.org/gallery/497144</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/268070/268070_1179386458_small.jpg"><br><br>this is a portrait i did a while bak that i recently refined , lero a san goddess from the sins of the sand a concept im currently working on. her gesture and stare was the focus here.trying to look deep into her eyes. <br />
<br />
peace be with all you]]>
	</description>
	<pubDate>Thu, 17 May 2007 07:21:00 +0000</pubDate>
	</item>
	<item>
	<title>cration landing dock</title>
	<link>http://sancient.cgsociety.org/gallery/541204</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/268070/268070_1190101065_small.jpg"><br><br>creation landing dock, another concept speed painting depicting a massive ship interior landing dock i focused on capturing the drama of a ship landing and still show the vast interior of the mother ship as a tight opening compostion.still i did not try to achieve realism but the concept and mood was of importance.  i expermented with alot of custom brushes inspired by tunnels spent about 3hrs in photoshop have fun painting  a new world, stay tuned for the next one..<br />
thanx cg society for inspiring me.]]>
	</description>
	<pubDate>Tue, 18 Sep 2007 07:37:57 +0000</pubDate>
	</item>
	<item>
	<title>saken blood elf warrior</title>
	<link>http://sancient.cgsociety.org/gallery/508041</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/268070/268070_1182085104_small.jpg"><br><br>This is a scaned  pencil coulored in photoshop with a overly of digital paint technique and applying some scanned in canvas textures . a blood elf warrior, in battle stance, with  painting, a saken production, done in photoshop in about 10hrs. <br />
<br />
comments most welcome.<br />
]]>
	</description>
	<pubDate>Sun, 17 Jun 2007 12:58:28 +0000</pubDate>
	</item>
	<item>
	<title>verdant temples</title>
	<link>http://sancient.cgsociety.org/gallery/497528</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/268070/268070_1179473875_small.jpg"><br><br>another old piece  the verdant landscape is a lush vegatated landscape  with mountainous regions that became temples where anceint dwellers roam. a forbidden land to outsiders. done in photoshop with in 10hrs <br />
comments most welcome]]>
	</description>
	<pubDate>Fri, 18 May 2007 07:37:58 +0000</pubDate>
	</item>
	<item>
	<title>forestry</title>
	<link>http://sancient.cgsociety.org/gallery/486961</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/268070/268070_1176895609_small.jpg"><br><br>forestry, good few hrs of non stop painting. Some hardcore druids in an ancient forest on their way to perform some outlandish ritual. this painting was aimed at conveying a painterly effect to enhance the concept. emulating textile qualities and textures. using layers of texture and coulour. still keeping a monotone effect. hope you like.<br />
comments most welcome.]]>
	</description>
	<pubDate>Wed, 18 Apr 2007 11:26:50 +0000</pubDate>
	</item>
	<item>
	<title>sancient dwellers</title>
	<link>http://sancient.cgsociety.org/gallery/482561</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/268070/268070_1175790967_small.jpg"><br><br>sancient dwellers, desert ghosts that haunt the sans of time. the roam ancient moving desert and travel by sand storms. raw elemental forms of dust draped in cloth.<br />
<br />
8hrs max mostly spend on tweaking coulour variations, i tryed to convey a raw  form of painting and texture.<br />
thanx comments welcome.<br />
]]>
	</description>
	<pubDate>Thu, 05 Apr 2007 16:36:10 +0000</pubDate>
	</item>
	<item>
	<title>shakten</title>
	<link>http://sancient.cgsociety.org/gallery/477929</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/268070/268070_1174732273_small.jpg"><br><br>shakten, 5 hours and still going.  it a descrted distant future of a shaktown wich is inhibeted with all walks of life. a dying city in the sins of the sand. i tryed convey a suggestive quality with the enviroment and coulour. very vivid and murky monotone pallette with short burst of color that create interest to a over saturated poluted enviroment. . hope you like<br />
comments most welcome]]>
	</description>
	<pubDate>Sat, 24 Mar 2007 10:31:15 +0000</pubDate>
	</item>
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